Havock
10-01-2014, 09:40 AM
This thread has been created with the purpose of gathering the options for a potential ballbusting RPG video game. Note that of course I have said potential, because without any real interest for such a thing it would be a pointless endeavour. The idea for me is to create small cheap episodic games to sell. Sub themes may vary, but the overall point of the games would be brutal ballbusting such as testicular ruptures and **********. For narrative I am thinking about the player takes the role of a male character and they must go through a story full of women that the player must battle; the objective for the player is to make it through with their balls. If you are familiar with Poiu's Pokemon Ballbusting Battles, and underground league, both of which are no longer around, and Ballbrawl which is still around, but M/M is not my cup of tea; these are more or less the inspiration for this.
A while back I created a very simple "game" in an RPG maker http://femaledom.com/forum/showthread.php?14236-Ballbusting-game-test-made-with-RPG-Make, but that was more of an experiment with what I could. Ultimately it proved too limited to achieve the mechanics that I desired. Since then I have experimented with Unity, and the conclusion I have drawn is that it would be far better to build the RPG and ballbusting mechanics I want in a Unity game than try to rework an RPG maker programmed in a language I am not familiar with. Once I build the frame work; creating games will just be adding content, and if they are episodic most assets would be reused, so less content to add.
Working artists cannot work for free, so initially this will have to be purely narrative driven. If such a game can generate money then there is the potential to commission artists. Since art is not cheap I was thinking that most of it would be "defeated" images as in if the player is beaten, then it would display an image of the female character finishing off the players character with some ballbusting move.
In conclusion this is my idea, and I would like to know what people think. Would people want to buy small cheap episodic games featuring brutal ballbusting? Of course it should be a try before you buy, so I would make the first episode free, so people can make up their minds before buying any. The first episode will also help finding bugs and measuring reception.
A while back I created a very simple "game" in an RPG maker http://femaledom.com/forum/showthread.php?14236-Ballbusting-game-test-made-with-RPG-Make, but that was more of an experiment with what I could. Ultimately it proved too limited to achieve the mechanics that I desired. Since then I have experimented with Unity, and the conclusion I have drawn is that it would be far better to build the RPG and ballbusting mechanics I want in a Unity game than try to rework an RPG maker programmed in a language I am not familiar with. Once I build the frame work; creating games will just be adding content, and if they are episodic most assets would be reused, so less content to add.
Working artists cannot work for free, so initially this will have to be purely narrative driven. If such a game can generate money then there is the potential to commission artists. Since art is not cheap I was thinking that most of it would be "defeated" images as in if the player is beaten, then it would display an image of the female character finishing off the players character with some ballbusting move.
In conclusion this is my idea, and I would like to know what people think. Would people want to buy small cheap episodic games featuring brutal ballbusting? Of course it should be a try before you buy, so I would make the first episode free, so people can make up their minds before buying any. The first episode will also help finding bugs and measuring reception.