View Full Version : Hero Bust Saga Game, support via patreon
Havock
03-05-2015, 09:41 PM
This is my second take since autosave failed to save anything beyond the first sentence.
Warning Hero Bust Saga contains brutal ballbusting and ball removing/destruction. This is an alpha, and is meant to demonstrate the kinds of games I wish to make, so many assets like backgrounds are missing, and it is not finished in many regards.
Download https://www.dropbox.com/s/fc0w3sjl0dbuvmk/Hero%20Bust%20Saga%20v0.1.rar?dl=0
Installation is extracting the files to any location, and running the executable. Note that the data folder and executable can be anywhere, but must be together.
Patreon: https://www.patreon.com/user?u=604987
Here is the model, I want to develop ballbusting games for free, so anyone and everyone can enjoy, and hopefully decide that they like them enough to support me on Patreon. Instead of trying to completely finish them I am making most of one starting game with the hope that I can get pledges to help pay for the rest and fund future episodes/game series that people can also get for free.
I only created one patreon reward, which is that I will make new material available to patrons earlier than everybody else; not a big reward, but it is something. I know there is always some risk "paying" for something not finished, but no one has to pledge, and if you decided to retract your pledge you can.
Talking pledges I am hoping for at least $700 per month to consider this viable. The reality is if there is not enough pledged I will probably cancel the Patreon. Considering people can choose how much to give this could just be 700 people at $1 each. Anything beyond 700 I can start looking into using the money to fund things like asset creation or a forum for the games. A lot of niche porn games are $10 to $15 since sales figures are so low; this is my attempt to make it not just available to everyone, but affordable to anyone who can spare a dollar. I don't know if I can make a new thing to release every month, but as long as people are pledging I can certainly try.
Lets talk about how the game does/should play. The basics of Hero Bust Saga or any potential game built using the same system is a click through story of narrative/dialogue, and a turn based RPG text combat system. The story would be created in separate episodes, which can be played continuously, or just start a new game at any episode. A battle system will allow users to create whatever battles they choose between any of the available characters; right now the battle button only starts the only battle in the game so far. I am hobby modder, so it is my intention to make the games easy to mod, and have a built in mod loader in the menu system; most of the data files are in xml format and can be edited with note pad.
My first post explained far more than this, so I may explain/expand on ideas later.
VenomousBeetle
03-06-2015, 02:05 AM
Do you actually think a text game with clip art warrants $700
Havock
03-06-2015, 07:30 AM
Do you actually think a text game with clip art warrants $700
The $700 number is more of a big picture idea, no one individual would be donating or digital tipping more then maybe a couple dollars. Getting 700 people to pledge money might not work at all; could turn out to be a total failure, but I could only regret if I did not try. The 700 is a goal, maybe it is a lofty one, but making games from the ground up takes lots of time and effort, which is why so few including ballbusting have ever existed. In a day and age where the internet is flooded with free porn how does one compete? Especially in a niche market where sales figures will probably never be that high. I don't have the money to finance a modern game, and even if I did I would not make one without a widespread audience appeal. I wanted to make games featuring Ballbusting, so they would never be widespread, and this is the lowest risk solution I came up with.
Ballbustars BBHigh Episode 2 is $15, -YUFFIE the HUNTING- TESTIS CRUSH!! was at least like $10, and both of these where text based games with 2D art; yes BBHigh used a 3d program like Poser to make it's backgrounds, but they are still just 2D images. Why should my attempt get a pass? Because there isn't much in the way of ballbusting video games; for many the web based games by Poiu were awesome, but are no longer available, because of money to host the sites. The only current online ballbusting battle game I know of is BallBrawl, but that is guy on guy, so not really my cup of tea. I am trying to combine my two favorite things containing ballbusting: erotic fiction and text based combat games, combine them together, and hope enough people want to see where I can take it.
EDIT: Where would the money be going? Well most of it would be incentive for me to put as much time and effort into this as I can spare, then from there the rest would go into paying other people to create assets. I am not the best writer, not a great artist, don't have access to a digital library of sounds, so I will need the help of others if I want to ensure quality, but nobody works for free.
My intention as of right now it to finish as many of the planned features that I can, and start working on an episode 2. People can pledge to incentivize progress, and since the money doesn't go anywhere until the change of the month you will have plenty of time to remove any pledges if you change your mind.
EDIT: I forgot to actually answer the question of is a game of such type worth $700 per month, well that would entirely depend on personal preferences, so the best that I can do is try to make it worth it to as many people as I can.
Havock
03-06-2015, 08:59 AM
In the spirit of expanding potential audiences I have come up with a simple way to have two different versions of the game. I know I prefer over the top brutal ballbusting in stories, but not all do, so there can be casual and brutal versions. Without any boring details there would be two different versions of text, and the battle mechanics would be changed. A simple toggle option in Options would allow people to choose their preference.
Havock
03-07-2015, 04:22 PM
I updated several things, to include adding an option to change modes between casual and brutal; casual meaning does not contain any ball removal/destruction. The game will also automatically save it's position between plays, where the continue button will resume from the last place; note that the game doesn't save during battles, so only before or after. I cleaned up some of the visuals with button skins, and made all backgrounds white for now.
https://www.dropbox.com/s/u2kdmdhqvody3ui/Hero%20Bust%20Saga%20v0.11.rar?dl=0
My next step is working on the custom battle menu.
is there a mac version forthcoming?
Havock
03-07-2015, 04:30 PM
I guess what I really want to hear is what people want or think about all of this. I want to make games I would want to play, but also if I want a community funded/driven games, then I need to know what the community is interested in seeing.
Havock
03-07-2015, 04:32 PM
is there a mac version forthcoming?
Considering Unity supports both, then the only issue I run into is I don't own a mac to test, but I can put one out there, and see if it works.
Havock
03-07-2015, 04:42 PM
If anyone who has a Mac would be so kind to try and play this, and provide feed back if it worked; I would be grateful.
Mac version download:
https://www.dropbox.com/s/mstc5i8dsf01umo/Hero%20Bust%20Saga%20Mac%20v0.11.rar?dl=0
bubujungle
03-08-2015, 07:42 PM
I downloaded to my mac and it says the application can't be opened. I downloaded a unity web player to try to solve but doesn't help. What should we do on mac?
bubujungle
03-08-2015, 07:44 PM
Some screenshots would be nice at least. thanks
Havock
03-08-2015, 09:12 PM
I downloaded to my mac and it says the application can't be opened. I downloaded a unity web player to try to solve but doesn't help. What should we do on mac?
The .app should just run. Compressing it on a Windows machine could be the cause so I uploaded a version not in a .rar archive.
https://www.dropbox.com/sh/fd8lez6ict0oxcf/AACwR-D0XlWbUfRukhkTzogya?dl=0
Havock
03-08-2015, 09:29 PM
I would like to preface this with, that this is a work in progress, and that the idea is with support on patreon I could commission an independent artist to draw the characters, backgrounds, and ballbusting scenes.
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bubujungle
03-08-2015, 11:08 PM
The .app should just run. Compressing it on a Windows machine could be the cause so I uploaded a version not in a .rar archive.
https://www.dropbox.com/sh/fd8lez6ict0oxcf/AACwR-D0XlWbUfRukhkTzogya?dl=0
I'm now looking at a "Contents" folder with nothing that looks like an executable app file. Not sure that helped. Maybe get ahold of a mac to test and I might support the project. For now I'd only throw $5-10 seeing as you have no final product with which to hook anyone into trusting that you can make a quality game. Maybe create a high fidelity short game as a test and then expect a following that will support you financially. Otherwise, we are giving you money without earning our trust a little.
Havock
03-09-2015, 10:00 AM
For running the .app folder I found something that explains two ways to do it. I realize these methods might be too complicated for normal users, so I'll see if I can create some executable script to run the .app folder.
http://answers.bitrock.com/questions/269/how-to-run-app-applications-on-mac-os-x
Havock
03-09-2015, 10:44 AM
Okay I have some instructions for mac users to try, and I uploaded another version compressed in .zip to try.
https://www.dropbox.com/s/vakletntpbmfpi0/Hero%20Bust%20Saga%20Mac%20v0.11.zip?dl=0
-Open Terminal
-Type "cd ", make sure you have the space.
-Drag the "Hero Bust Saga Mac.app" onto the terminal window. This will put in the path. If there is a space at the end remove it with backspace.
- Type in "/Contents/MacOS".
- Hit enter.
- Type in "./Hero Bust Saga", and hit enter, and this should run the app.
I know this is complicated, but it should work for now until I come up with a better solution.
Strange_Fool_215
03-10-2015, 01:00 AM
I like this a lot; it reminds me of the Underground Heroku thing that Poiu used to run.
What plans do you have to add more episodes, or for that matter more villains to fight than just Princess?
Havock
03-10-2015, 09:09 AM
What plans do you have to add more episodes, or for that matter more villains to fight than just Princess?
I am working on expanding the battle system now so it is possible to setup custom battles involving multiple AI opponents. I want to have Tournament and Challenge modes too much like P'oiu's Underground League. I have a rough outline for Episode 2, which I plan to have the player change Roles, and play as Steel Girl, so playing as a woman busting. I want to finish the custom battle system first, then try to finish Episode 2 before the end of the month, and if there is enough interest keep making episodes or start entirely new series with the platform I am building. The characters already used I want to get them setup for battling, and each episode I would like to add more and more characters each time; the idea is that most would have unique combat abilities and attacks with unique properties. You can see the character images I have made so far with Hero Machine under Hero Bust Saga_Data\Resources\Textures; I might make more, and I might not use some of the ones there, or change them entirely, but the longer I continue the more I wish to add to it. Also if anyone has any suggestions for characters I am certainly will at least entertain them.
Strange_Fool_215
03-10-2015, 08:34 PM
Thanks!
Also, I am a math person, so I'd appreciate it if you could outline how the statistics I see in the .xml files interact with whatever combat system you're using. This could matter when people start modding the game- I for one would like to know what it means for an attack to have a high or low critical chance, whether having high speed makes you harder to hurt, how "defend" options actually work and what if anything they accomplish.
That sort of thing.
bubujungle
03-10-2015, 09:27 PM
Okay I have some instructions for mac users to try, and I uploaded another version compressed in .zip to try.
https://www.dropbox.com/s/vakletntpbmfpi0/Hero%20Bust%20Saga%20Mac%20v0.11.zip?dl=0
-Open Terminal
-Type "cd ", make sure you have the space.
-Drag the "Hero Bust Saga Mac.app" onto the terminal window. This will put in the path. If there is a space at the end remove it with backspace.
- Type in "/Contents/MacOS".
- Hit enter.
- Type in "./Hero Bust Saga", and hit enter, and this should run the app.
I know this is complicated, but it should work for now until I come up with a better solution.
I followed the instructions but it said permission denied. I even have my security settings set to run applications from anywhere. Grrr I wanna test it out! Wish Macs were game friendly.
bubujungle
03-10-2015, 09:37 PM
Actually I was working off an older zip. The new one is only 22bytes and unzips this file which just unzips to create another zip. I'm so confused.
"Hero Bust Saga Mac v0.11.zip.cpgz"
Havock
03-10-2015, 11:09 PM
Actually I was working off an older zip. The new one is only 22bytes and unzips this file which just unzips to create another zip. I'm so confused.
I total messed up; it's only 22bytes, because I forgot to put the files in it. You can try it now. Long story short the files needs to be compressed in zip format for mac's to keep the proper security stuff, or so the forum I read would lead me to believe.
Havock
03-10-2015, 11:25 PM
I for one would like to know what it means for an attack to have a high or low critical chance, whether having high speed makes you harder to hurt, how "defend" options actually work and what if anything they accomplish.
I definitely haven't flushed out the stats so far, but the basic idea is that critical hits would potentially do special things based on the attack; an example would be it knock an opponent down, thus interrupting their attack, or for now bruising testicles, which cause them to take more damage per hit, and against females for now it just adds a damage bonus.
Speed is an attribute that is used to determine attack order. Every character has a base speed, and every attack has a speed value. These get added, and then each character attacks in order of speed value.
Characters have defense and accuracy values, and attacks have accuracy values to add on. Hit and missing is based on each rolling randomly against the other, so attackers roll their accuracy value, and defenders roll their defense value, and if attack rolls higher than defender the attack hits. The "Defend" option adds a static +10 to defense for right now.
The attack system is a first draft so to speak. I haven't ever designed anything quite like this before, so I am kinda just making it up as I go based on things in the past that I have played that where similar.
bubujungle
03-11-2015, 01:26 AM
I total messed up; it's only 22bytes, because I forgot to put the files in it. You can try it now. Long story short the files needs to be compressed in zip format for mac's to keep the proper security stuff, or so the forum I read would lead me to believe.
The app opened, but after choosing the resolution and hitting play it goes blue and nothing happens.
:(
Havock
03-11-2015, 07:34 PM
I am at a stage where it is not ready to release again, so I will wait until I stabilize it again before I try other options for the Mac build. I have one of my planned custom battle types pretty close to where I want it. I may add allies for the Player, but for now the duel battle mode has the player versus 1 to 3 opponents depending on how many you add.
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stman
03-11-2015, 11:01 PM
Tested it on Mavericks here, was able to get permissions to run it through the file Information screen by giving my account access.
However it then just kind of loaded without doing anything. Yeah, multi platform support is tricky. (In my case I do have a dual boot, so I can try the windows version at some point anyway). Will try again next time! :)
bubujungle
03-12-2015, 12:27 AM
tried running on virtual box and had crash report. something about not enough memory and another output file with this:
========== OUTPUTING STACK TRACE ==================
(0x00794D7E) (Hero Bust Saga): (filename not available): ??$Transfer@VSafeBinaryRead@@@AnimationEvent@@QAEX AAVSafeBinaryRead@@@Z + 0x11c5ee
(0x008076F4) (Hero Bust Saga): (filename not available): ??$Transfer@VSafeBinaryRead@@@AnimationEvent@@QAEX AAVSafeBinaryRead@@@Z + 0x18ef64
(0x008010F0) (Hero Bust Saga): (filename not available): ??$Transfer@VSafeBinaryRead@@@AnimationEvent@@QAEX AAVSafeBinaryRead@@@Z + 0x188960
(0x004FE829) (Hero Bust Saga): (filename not available): ??$Transfer@V?$StreamedBinaryWrite@$0A@@@@Behaviou r@@QAEXAAV?$StreamedBinaryWrite@$0A@@@@Z + 0x13059
(0x00599100) (Hero Bust Saga): (filename not available): ??$Transfer@V?$StreamedBinaryWrite@$0A@@@@Behaviou r@@QAEXAAV?$StreamedBinaryWrite@$0A@@@@Z + 0xad930
(0x005E1D64) (Hero Bust Saga): (filename not available): ??$Transfer@V?$StreamedBinaryWrite@$0A@@@@Behaviou r@@QAEXAAV?$StreamedBinaryWrite@$0A@@@@Z + 0xf6594
(0x0082EB28) (Hero Bust Saga): (filename not available): ??$Transfer@VSafeBinaryRead@@@AnimationEvent@@QAEX AAVSafeBinaryRead@@@Z + 0x1b6398
(0x00860490) (Hero Bust Saga): (filename not available): ??$Transfer@VSafeBinaryRead@@@AnimationEvent@@QAEX AAVSafeBinaryRead@@@Z + 0x1e7d00
(0x7C816D4F) (kernel32): (filename not available): RegisterWaitForInputIdle + 0x49
========== END OF STACKTRACE ===========
**** Crash! ****
Please fix mac version as soon as you can so I can test the game to know if i want to support it. Or at least post a video of you playing it. Thanks!
Havock
03-13-2015, 02:44 PM
I updated Windows and Mac versions. Now players can setup custom battles between themselves and up to three AI opponents. Additionally I put some more information in the UI for characters to attack, and what values attacks have. Also the casual/brutal selection in Options should now be saved between plays.
Windows:
https://www.dropbox.com/s/k7auog3p5z0hywn/Hero%20Bust%20Saga%20v0.12.rar?dl=0
Mac:
https://www.dropbox.com/s/ir9a1skx9xicayb/Hero%20Bust%20Saga%20Mac%20v0.12.zip?dl=0
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bubujungle
03-14-2015, 07:42 AM
Mac versions still just sits on a blank blue screen when i hit play. pc versions crashes. please figure this out if you can. :(
bubujungle
03-14-2015, 07:52 AM
PC versions crash report says this at the top. Hope this helps.
Hero Bust Saga.exe caused an Access Violation (0xc0000005)
in module Hero Bust Saga.exe at 001b:00000000.
Havock
03-14-2015, 10:07 AM
Mac versions still just sits on a blank blue screen when i hit play. pc versions crashes. please figure this out if you can.
PC versions crash report says this at the top. Hope this helps.
Hero Bust Saga.exe caused an Access Violation (0xc0000005)
in module Hero Bust Saga.exe at 001b:00000000.
Access Violation (0xc0000005) is a bad memory call; I going to guess this PC version crash was some version of Windows running in Virtualbox on your Mac. I have a Windows 7 & 8, so those are what I test it on. The "bad" memory could be from the save/load code not finding what it is looking for in a virtual environment, but then again we have unity running on Windows, running in Virtualbox, running on a Mac, so there are too many potential variables.
Another path to fixing this could be building this as a web app. The only major issue is that I am using several things not supported in Unity web player, so I would need to change/do things differently to make the transition, but it should run in a web browser independent of operating system.
bubujungle
03-14-2015, 03:56 PM
Access Violation (0xc0000005) is a bad memory call; I going to guess this PC version crash was some version of Windows running in Virtualbox on your Mac. I have a Windows 7 & 8, so those are what I test it on. The "bad" memory could be from the save/load code not finding what it is looking for in a virtual environment, but then again we have unity running on Windows, running in Virtualbox, running on a Mac, so there are too many potential variables.
Another path to fixing this could be building this as a web app. The only major issue is that I am using several things not supported in Unity web player, so I would need to change/do things differently to make the transition, but it should run in a web browser independent of operating system.
Yeah, I'm using virtual box on mac for windows xp. Web app sounds like way to go, but you are saying it would change everything you are doing? That's unfortunate. Really wish I could play this darn thing. Heh :)
Havock
03-14-2015, 10:50 PM
are saying it would change everything you are doing?
No, but the web player version would not support saving or modding, and maybe I would need to change a few things to get it to work in the web player, but the idea is that it would be as close as possible to the same.
bubujungle
03-15-2015, 08:37 PM
No, but the web player version would not support saving or modding, and maybe I would need to change a few things to get it to work in the web player, but the idea is that it would be as close as possible to the same.
Cool. Do you have an ETA on the web version? I look forward to playing it.
Havock
03-17-2015, 11:52 AM
I was working on building a web version when decided to see if I could load in textures differently, and to that end I succeeded. I kind of had to trick unity into working more or less, and I am pretty sure that trick was the reason for it not working in Mac's .app format. Here is the new version that will hopefully work on Mac.
https://www.dropbox.com/s/ck5mg38mpq1uj2b/Hero%20Bust%20Saga%20Mac%20v0.11a.zip?dl=0
If this doesn't work I will continue to work on the web version, which is slow going since it seems that it can only be done by hard coding everything.
bubujungle
03-18-2015, 07:55 PM
Still just a blue screen. Keep getting my mac hopes up. :(
Guess I have to wait until web version.
Strange_Fool_215
03-18-2015, 08:55 PM
I do hope the next version has more than one male and one female character. I don't know and maybe creating a character is super-time-consuming, granted, but it seems like an easy way to add to the experience.
Havock
03-18-2015, 11:17 PM
I do hope the next version has more than one male and one female character. I don't know and maybe creating a character is super-time-consuming, granted, but it seems like an easy way to add to the experience.
Creating new characters should not be too difficult or time consuming. Right now I just need to get past all of the technical stuff, so I can focus on content. The restrictions on the Unity Web player are ******* me to get creative in trying to work around them in creating a web player version.
Havock
03-20-2015, 04:02 PM
Here is my first build of the web version; don't copy to your computer, just run it by clicking on "Hero Bust Saga Web.html".
https://www.dropbox.com/sh/28veupguv1r1tue/AAAPMuCZoGlU5Ra33Idw1KZka?dl=0
Edit: Actually it doesn't seem to want to run directly from Dropbox like it is supposed to, but it could still be possible to download the "Hero Bust Saga Web" folder, and then click on the html.
Edit: I now know why, it only works in public dropbox folders, which are only available to pro/business users.
Strange_Fool_215
03-24-2015, 07:12 PM
Any luck over the weekend?
Strange_Fool_215
03-24-2015, 07:47 PM
Hm. One observation- as far as I can tell, in the "duel" mode against multiple opponents, reducing one enemy's HP to zero doesn't stop them from attacking you if there's another opponent still up and about.
Havock
03-28-2015, 09:45 AM
Hm. One observation- as far as I can tell, in the "duel" mode against multiple opponents, reducing one enemy's HP to zero doesn't stop them from attacking you if there's another opponent still up and about.
This should not be an issue with any further versions
Any luck over the weekend?
I am trying to finish an Episode 2 before the end of the month with at least 4 more characters to battle.
I create a game with an RPG maker forever ago, but I didn't continue it due to technical limitations, but I am curious if this is what people would prefer since it has more completed assets. The problem is I could never get the combat mechanics the way that I wanted.
http://femaledom.com/forum/showthread.php?14236-Ballbusting-game-test-made-with-RPG-Make/page2
Kyore000
03-28-2015, 05:19 PM
This should not be an issue with any further versions
I am trying to finish an Episode 2 before the end of the month with at least 4 more characters to battle.
I create a game with an RPG maker forever ago, but I didn't continue it due to technical limitations, but I am curious if this is what people would prefer since it has more completed assets. The problem is I could never get the combat mechanics the way that I wanted.
http://femaledom.com/forum/showthread.php?14236-Ballbusting-game-test-made-with-RPG-Make/page2
PLEASE continue your game, Havock!! I love it so much! I beat all of the Amazons and explored the whole island, but the game just kinda stops once all of them are defeated.
I like putting in my own pictures for the female fighters too haha! I really wish there were more dialogue or sexy teasing or a long "YOU LOSE" c@str@tion scene if you get defeated <3
bubujungle
03-29-2015, 01:21 PM
PLEASE continue your game, Havock!! I love it so much! I beat all of the Amazons and explored the whole island, but the game just kinda stops once all of them are defeated.
I like putting in my own pictures for the female fighters too haha! I really wish there were more dialogue or sexy teasing or a long "YOU LOSE" c@str@tion scene if you get defeated <3
I agree with with Kyore. I was really liking the way that game was going. Moreso than this one. Would love for you to put your effort into finishing that one instead. Liked the old school RPG story feel.
Strange_Fool_215
03-29-2015, 07:26 PM
Whoawhoawhoa, let's not get hasty. :)
It'd be great for you to go back and work on an old project, but let's make sure this one is in a playable condition, with basic customizability and so on in place, before doing that. I like this one, it's just... it needs more material which is exactly what you're working on.
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